WTDX Poker Run
#131
2) In Pot Limit, how is the bet pot size determined?
Well, without any action it is simple, the maximum you can bet is simply the amount of the pot in the middle. However when there is action (including the posting of blinds) then it gets a little more complicted. With action the pot size you can bet is basically THE AMOUNT IN THE POT + TWICE THE AMOUNT OF THE LAST BETTER
Example 1 :- Blinds of 1000/2000 have been posted. Bet pot is 3000 (the amount of the pot) + 4000 (double the amount of the last better) = 7000. ie if you bet pot you need to put in 7000 chips not 3000.
Example 2 :- Pot in center of table is 10,000. Someone bets 6000 chips. You want to raise to pot. The chips you put in are 16000 (the amount in the pot) +(2*6000) = 28,000 chips
Well, without any action it is simple, the maximum you can bet is simply the amount of the pot in the middle. However when there is action (including the posting of blinds) then it gets a little more complicted. With action the pot size you can bet is basically THE AMOUNT IN THE POT + TWICE THE AMOUNT OF THE LAST BETTER
Example 1 :- Blinds of 1000/2000 have been posted. Bet pot is 3000 (the amount of the pot) + 4000 (double the amount of the last better) = 7000. ie if you bet pot you need to put in 7000 chips not 3000.
Example 2 :- Pot in center of table is 10,000. Someone bets 6000 chips. You want to raise to pot. The chips you put in are 16000 (the amount in the pot) +(2*6000) = 28,000 chips
#132
3) Split pot with uneven chip amount
If you need to split a pot evenly and there is an odd chip or chips spare then the person in earliest position gets the odd chip(s). Obviously that is the earliest position of those left in the hand.
If you need to split a pot evenly and there is an odd chip or chips spare then the person in earliest position gets the odd chip(s). Obviously that is the earliest position of those left in the hand.
#134
5) Playing the board
If you want to play the board you must state that you want to play the board before mucking cards. If you do not state this you have basically relinquished any claim to that pot.
If you want to play the board you must state that you want to play the board before mucking cards. If you do not state this you have basically relinquished any claim to that pot.
#135
Old Poker Rules
After reading a thread about different variations of poker games, I decided to break out my 1963 copy of Hoyle's Rules of Games to check on the rules of one of the stud games i mentioned in my reply. This book is so old it doesn't even list omaha or hold 'em, so it's rules are probably pretty antiquated, but a couple interesting ones jumped out at me that I wanted to mention to see if anybody still plays by them.
1. Stud Poker: In the first betting interval, the player who was dealt the hightest-ranking face-up card must make a bet....
-this is they way I learned to play, but now it is the low card that bets first
2. Optional Hand: A four-flush is a hand with any four cards of the same suit. In Stud Poker, it is occasionally ruled that a four-flush beats a pair, though it loses to two pairs. In Draw Poker, it is often ruled that a player may open on a four-flush, but if he does not improve it, it is simply ranked as a hand with no pair.
-never even heard of this one
3. High-Low Poker: Often declarations are played: After the final round of betting is finished but before the showdown, each player in turn must declare whether he is trying for high, for low, or for both. He may win only the part of the pot for which he declared. If a player declared for both high and low he must at least tie each way or he recieves nothing.
4. Irregularities In Poker: Dropping (folding) Out of Turn: A player may drop without waiting for his turn if there is only one other player in the pot. If there is any other player in the pot, and he drops out of turn, when his turn comes he must call any bet made by any player before him, but his hand is dead and cannot win the pot.
After reading a thread about different variations of poker games, I decided to break out my 1963 copy of Hoyle's Rules of Games to check on the rules of one of the stud games i mentioned in my reply. This book is so old it doesn't even list omaha or hold 'em, so it's rules are probably pretty antiquated, but a couple interesting ones jumped out at me that I wanted to mention to see if anybody still plays by them.
1. Stud Poker: In the first betting interval, the player who was dealt the hightest-ranking face-up card must make a bet....
-this is they way I learned to play, but now it is the low card that bets first
2. Optional Hand: A four-flush is a hand with any four cards of the same suit. In Stud Poker, it is occasionally ruled that a four-flush beats a pair, though it loses to two pairs. In Draw Poker, it is often ruled that a player may open on a four-flush, but if he does not improve it, it is simply ranked as a hand with no pair.
-never even heard of this one
3. High-Low Poker: Often declarations are played: After the final round of betting is finished but before the showdown, each player in turn must declare whether he is trying for high, for low, or for both. He may win only the part of the pot for which he declared. If a player declared for both high and low he must at least tie each way or he recieves nothing.
4. Irregularities In Poker: Dropping (folding) Out of Turn: A player may drop without waiting for his turn if there is only one other player in the pot. If there is any other player in the pot, and he drops out of turn, when his turn comes he must call any bet made by any player before him, but his hand is dead and cannot win the pot.
#136
Poker Run Rules
To avoid confusion and disappointment, it is important that any poker run has clear ground rules which all participants understand:
* The first thing to stress is that although this is a "run", there are no prizes for speed - it does not matter who is first to complete the course. It is not a race.
* The winning hand is determined by standard poker hand rankings. It should be clear whether five or seven cards can be used to build the winning hand, whether there are any "wild cards" allowed, and whether players are allowed to buy extra cards at any point. Some runs, for example, allow a player to replace one card in their hand by "buying" one more card at the final stop for a fixed fee.
* It needs to be clear how many decks of cards will be used, and whether the participants can draw their own cards, or whether they will be dealt a hand, or passed an envelope with a card in it. Different runs choose to deal the cards in different ways - some prefer to place single cards in envelopes which the participants then select. Some have multiple decks of cards which players can select a card from, some have a single deck which the organisers deal from at each checkpoint.
* There needs to be clear guidance on what happens if a player draws a hand that they already have. This is a situation which never occurs in "real life" poker, and it should not be allowed to happen on any poker run either. The reason is simple - poker hand rankings are based on the likelihood of each hand occuring, and if duplicate cards are allowed the probabilities of a given hand change. It becomes easier to get four of a kind if you are allowed to have two examples of the King of Hearts in your hand for example. The easiest and fairest solution is to have players re-draw any cards that are duplicates. For example, if you draw the seven of clubs and you already have the seven of clubs on your score card, then you must put the card back and re-draw another card.
* Each participant must have a poker score sheet / card, and this must be filled in by the organisers, not by the participant. It is unlikely that any participant in a charity event would seek to cheat, but in order to ensure there are no disputes about what cards a participant actually drew there needs to be a clear, written record of each card drawn. It is the participants' responsibility to check their score sheet before leaving each checkpoint, to ensure that the card they drew is correctly recorded on their score sheet. Organisers may find it useful to use different colors on the score sheet for each checkpoint.
* A good score sheet will make it easy for both the participants and the organisers to clearly see which is the best hand. If there are large numbers of pariticpants it can take a long time to determine the winning hand when the cards are recorded in an amateurish or casual fashion. Score sheets should be presented as rows and columns, with the rank and suits of cards clearly visible. Organisers can then count across the rows and columns in a matter of seconds to clearly see pairs, flushes and straights as patterns on the score sheet. This greatly reduces the potential for mistakes.
By keeping to the above rules, a poker run should be a fun and enjoyable event for all concerned. Organisers should also ensure that the route of the run itself is safe, and the checkpoints are suitable establishments for large numbers of people to gather at. If your poker run involves large changes to traffic flow then you should contact your local authorities to advise them in advance of the event.
To avoid confusion and disappointment, it is important that any poker run has clear ground rules which all participants understand:
* The first thing to stress is that although this is a "run", there are no prizes for speed - it does not matter who is first to complete the course. It is not a race.
* The winning hand is determined by standard poker hand rankings. It should be clear whether five or seven cards can be used to build the winning hand, whether there are any "wild cards" allowed, and whether players are allowed to buy extra cards at any point. Some runs, for example, allow a player to replace one card in their hand by "buying" one more card at the final stop for a fixed fee.
* It needs to be clear how many decks of cards will be used, and whether the participants can draw their own cards, or whether they will be dealt a hand, or passed an envelope with a card in it. Different runs choose to deal the cards in different ways - some prefer to place single cards in envelopes which the participants then select. Some have multiple decks of cards which players can select a card from, some have a single deck which the organisers deal from at each checkpoint.
* There needs to be clear guidance on what happens if a player draws a hand that they already have. This is a situation which never occurs in "real life" poker, and it should not be allowed to happen on any poker run either. The reason is simple - poker hand rankings are based on the likelihood of each hand occuring, and if duplicate cards are allowed the probabilities of a given hand change. It becomes easier to get four of a kind if you are allowed to have two examples of the King of Hearts in your hand for example. The easiest and fairest solution is to have players re-draw any cards that are duplicates. For example, if you draw the seven of clubs and you already have the seven of clubs on your score card, then you must put the card back and re-draw another card.
* Each participant must have a poker score sheet / card, and this must be filled in by the organisers, not by the participant. It is unlikely that any participant in a charity event would seek to cheat, but in order to ensure there are no disputes about what cards a participant actually drew there needs to be a clear, written record of each card drawn. It is the participants' responsibility to check their score sheet before leaving each checkpoint, to ensure that the card they drew is correctly recorded on their score sheet. Organisers may find it useful to use different colors on the score sheet for each checkpoint.
* A good score sheet will make it easy for both the participants and the organisers to clearly see which is the best hand. If there are large numbers of pariticpants it can take a long time to determine the winning hand when the cards are recorded in an amateurish or casual fashion. Score sheets should be presented as rows and columns, with the rank and suits of cards clearly visible. Organisers can then count across the rows and columns in a matter of seconds to clearly see pairs, flushes and straights as patterns on the score sheet. This greatly reduces the potential for mistakes.
By keeping to the above rules, a poker run should be a fun and enjoyable event for all concerned. Organisers should also ensure that the route of the run itself is safe, and the checkpoints are suitable establishments for large numbers of people to gather at. If your poker run involves large changes to traffic flow then you should contact your local authorities to advise them in advance of the event.