Looks like someone has too much time on their hand
#31
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I would just say that you can write ANSI compliant code without an ANSI compliant compiler(As long as it's not an unsupported syntax).
And QT basically does exactly the type of layering I was refering to. That's the strategy I try to take. Although they do some hairy stuff with all the moc'ing...
If I had the equipment, I could, in theory compile my game(without changes) on:
AIX - 5.1 or later
FreeBSD - 4.11 RELEASE
HP-UX - B.11.xx or later
IRIX - 6.5.x
Linux
OpenBSD
Solaris - 9 or later
Windows 98 and Me, NT (4.0 or later), 2000, and XP
Mac OS X (10.2.8 and later)
Too bad the game would still suck!
And QT basically does exactly the type of layering I was refering to. That's the strategy I try to take. Although they do some hairy stuff with all the moc'ing...
If I had the equipment, I could, in theory compile my game(without changes) on:
AIX - 5.1 or later
FreeBSD - 4.11 RELEASE
HP-UX - B.11.xx or later
IRIX - 6.5.x
Linux
OpenBSD
Solaris - 9 or later
Windows 98 and Me, NT (4.0 or later), 2000, and XP
Mac OS X (10.2.8 and later)
Too bad the game would still suck!
#32
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I would just say that you can write ANSI compliant code without an ANSI compliant compiler(As long as it's not an unsupported syntax).
[QUOTE]
And QT basically does exactly the type of layering I was refering to. That's the strategy I try to take. Although they do some hairy stuff with all the moc'ing...
If I had the equipment, I could, in theory compile my game(without changes) on:
#33
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Originally Posted by cyber_x,Sep 26 2005, 01:21 PM
S2Ki WMware + compiler party! Who's in?!?! I'll bring the fanny packs!
#34
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I could do that (probably). . . but I only have a two-seat convertible.
#36
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[QUOTE=jasonw,Sep 26 2005, 12:13 PM] I would just say that you can write ANSI compliant code without an ANSI compliant compiler(As long as it's not an unsupported syntax).
And QT basically does exactly the type of layering I was refering to. That's the strategy I try to take. Although they do some hairy stuff with all the moc'ing...
If I had the equipment, I could, in theory compile my game(without changes) on:
And QT basically does exactly the type of layering I was refering to. That's the strategy I try to take. Although they do some hairy stuff with all the moc'ing...
If I had the equipment, I could, in theory compile my game(without changes) on:
#37
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Originally Posted by jasonw,Sep 26 2005, 01:13 PM
I would just say that you can write ANSI compliant code without an ANSI compliant compiler(As long as it's not an unsupported syntax).
And QT basically does exactly the type of layering I was refering to. That's the strategy I try to take. Although they do some hairy stuff with all the moc'ing...
If I had the equipment, I could, in theory compile my game(without changes) on:
AIX - 5.1 or later
FreeBSD - 4.11 RELEASE
HP-UX - B.11.xx or later
IRIX - 6.5.x
Linux
OpenBSD
Solaris - 9 or later
Windows 98 and Me, NT (4.0 or later), 2000, and XP
Mac OS X (10.2.8 and later)
Too bad the game would still suck!
And QT basically does exactly the type of layering I was refering to. That's the strategy I try to take. Although they do some hairy stuff with all the moc'ing...
If I had the equipment, I could, in theory compile my game(without changes) on:
AIX - 5.1 or later
FreeBSD - 4.11 RELEASE
HP-UX - B.11.xx or later
IRIX - 6.5.x
Linux
OpenBSD
Solaris - 9 or later
Windows 98 and Me, NT (4.0 or later), 2000, and XP
Mac OS X (10.2.8 and later)
Too bad the game would still suck!